This paper develops an efficient, physically based shape manipulation technique. It defines a 3D model with profile curves, and uses spine curves generated from the profile curves to control the motion and global shape of 3D models. Profile and spine curves are changed into profile and spine wires by specifying proper material and geometric properties together with external forces. The underlying physics is introduced to deform profile and spine wires through the closed form solution to ordinary differential Equations for axial and bending deformations. With the proposed approach, global shape changes are achieved through manipulating spine wires, and local surface details are created by deforming profile wires. A number of examples are presented to demonstrate the applications of our proposed approach in shape manipulation. © 2010 John Wiley & Sons, Ltd.
CITATION STYLE
You, L. H., Yang, X., You, X. Y., Jin, X., & Zhang, J. J. (2010). Shape manipulation using physically based wire deformations. Computer Animation and Virtual Worlds, 21(3–4), 297–309. https://doi.org/10.1002/cav.352
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