Using videogames in special education

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Abstract

Consideration has arisen on the use of video games as learning tools since they are deemed as active elements in classrooms. New game technologies have helped creating alternative strategies to increase cognitive skills in the field of Special Education. This paper describes our experience in video games design and in new forms of human-computer interaction addressed to develop didactic games for children with communication problems such as autism, dysphasia, ictus or some types of cerebral paralysis. © Springer-Verlag Berlin Heidelberg 2007.

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APA

González, J. L., Cabrera, M. J., & Gutiérrez, F. L. (2007). Using videogames in special education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4739 LNCS, pp. 360–367). Springer Verlag. https://doi.org/10.1007/978-3-540-75867-9_46

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