This paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected Second Life for the implementation of these collaborative "game levels". A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments. © 2011 Springer-Verlag.
CITATION STYLE
Cruz, A., Sousa, A., & Coelho, A. (2011). Game design evaluation study for student integration. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6944 LNCS, pp. 72–82). https://doi.org/10.1007/978-3-642-23834-5_7
Mendeley helps you to discover research relevant for your work.