A GPU implementation of level set multiview stereo

8Citations
Citations of this article
30Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Variational methods that evolve surfaces according to PDEs have been quite successful for solving the multiview stereo shape reconstruction problem since [1]. However just like every other algorithm that tackles this problem, their running time is quite high (from dozens of minutes to several hours). Fortunately graphics hardware has shown a great potential for speeding up many low-level computer vision tasks. In this paper, we present the analysis of the different bottlenecks of the original implementation of [2] and show how to efficently port it to GPUs using well-known GPGPU techniques. We finally present some results and discuss the improvements. © Springer-Verlag Berlin Heidelberg 2006.

Cite

CITATION STYLE

APA

Labatut, P., Keriven, R., & Pons, J. P. (2006). A GPU implementation of level set multiview stereo. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3994 LNCS-IV, pp. 212–219). Springer Verlag. https://doi.org/10.1007/11758549_33

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free