Logics and Bisimulation Games for Concurrency, Causality and Conflict

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Abstract

Based on a simple axiomatization of concurrent behaviour we define two ways of observing parallel computations and show that in each case they are dual to conflict and causality, respectively. We give a logical characterization to those dualities and show that natural fixpoint modal logics can be extracted from such a characterization. We also study the equivalences induced by such logics and prove that they are decidable and can be related with well-known bisimulations for interleaving and noninterleaving concurrency. Moreover, by giving a game-theoretical characterization to the equivalence induced by the main logic, which is called Separation Fixpoint Logic (SFL), we show that the equivalence SFL induces is strictly stronger than a history-preserving bisimulation (hpb) and strictly weaker than a hereditary history-preserving bisimulation (hhpb). Our study considers branching-time models of concurrency based on transition systems and petri net structures. © 2009 Springer Berlin Heidelberg.

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APA

Gutierrez, J. (2009). Logics and Bisimulation Games for Concurrency, Causality and Conflict. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5504 LNCS, pp. 48–62). https://doi.org/10.1007/978-3-642-00596-1_5

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