In this paper we present a method for dense 3D reconstruction from videos where object silhouettes are hard to retrieve. We introduce a close coupling between sparse bundle adjustment and dense multi-view reconstruction, which includes surface constraints by the sparse point cloud and an implicit loop closing via the dense surface. The surface is computed in a volumetric framework and guarantees a dense surface without holes. We demonstrate the flexibility of the approach on indoor and outdoor scenes recorded with a commodity hand-held camera. © 2012 Springer-Verlag.
CITATION STYLE
Ummenhofer, B., & Brox, T. (2012). Dense 3D reconstruction with a hand-held camera. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7476 LNCS, pp. 103–112). https://doi.org/10.1007/978-3-642-32717-9_11
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