In this paper, we study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In this framework each player aims at reaching his own goal as soon as possible. We prove existence of finite-memory Nash (resp. secure) equilibria in multiplayer (resp. two-player) games. © 2010 Springer-Verlag.
CITATION STYLE
Brihaye, T., Bruyère, V., & De Pril, J. (2010). Equilibria in quantitative reachability games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6072 LNCS, pp. 72–83). https://doi.org/10.1007/978-3-642-13182-0_7
Mendeley helps you to discover research relevant for your work.