The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for engaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design opportunities and challenges within an adaptive approach within patient education of heart failure patients.
CITATION STYLE
Christensen, B. C., Knoche, H., & Dinesen, B. (2020). Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients’ self-management. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 328 LNICST, pp. 370–378). Springer. https://doi.org/10.1007/978-3-030-53294-9_25
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