Playful experiences and game concepts for multi-screen environments

0Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

In this workshop we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts can or cannot be transferred to the design of novel multi-screen formats, and how current insights in sociability, genres and attention can inspire new game concepts. These insights should ultimately lead to novel concepts for multi-screen formats utilising the opportunities offered by the recently increased functionality and interactivity. We will invite experts from industry and academia to discuss the latest research efforts and applications, analyse the current “gamified” media landscape, and formulate essential directions for future research.

Cite

CITATION STYLE

APA

Vanattenhoven, J., & Geerts, D. (2015). Playful experiences and game concepts for multi-screen environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9353, pp. 571–574). Springer Verlag. https://doi.org/10.1007/978-3-319-24589-8_59

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free