We propose a real-time bidirectional texture function (BTF) and image-based lighting (IBL) rendering of the Takigi Noh based on reflectance analysis. Firstly, we measured a sample of the Noh costume by omnidirectional anisotropic reflectance measurement system called Optical Gyro Measuring Machine (OGM), and we modeled the BTF of the Noh costume based on multi-illuminated High Dynamic Range (HDR) image analysis and modeled Noh stage in 3D based on archival records. Secondly, we captured motion data of Noh player, and modeled Noh player wearing a costume. To achieve the real-time rendering, we modeled the Noh costume by mass spring damper model. Finally, we modeled animated ambient map based on the Improving Noise to achieve the real-time dynamic lighting by fire of the Takigi, and we calculated the optical reflection by the IBL and deformation of the Noh costume.
CITATION STYLE
Wakita, W., Tanaka, S., Furukawa, K., Hachimura, K., & Tanaka, H. T. (2015). Digital archiving of takigi noh based on reflectance analysis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9179, pp. 398–408). Springer Verlag. https://doi.org/10.1007/978-3-319-21067-4_41
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