We present and discuss the use of a proposed walkthrough method to evaluate the affective design of an educational multimodal software system. We conducted a case study using the walkthrough. The software we studied was designed to support an educational objective of making the learners more engaged and reflective, and the software’s aim was to use narrative to help the learners tell a visual story. We recruited participants to apply the method, andwe observed the evaluation process. Our findings were that the evaluation method was effective, but we observed a number of effects that suggested necessary improvements.
CITATION STYLE
GhasemAghaei, R., Arya, A., & Biddle, R. (2016). Evaluating software for affective education: A case study of the affective walkthrough. In Communications in Computer and Information Science (Vol. 618, pp. 226–231). Springer Verlag. https://doi.org/10.1007/978-3-319-40542-1_36
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