The Tile Dreamer is an integrated tool for creating and managing tiles, being two dimensional recurring constituent components of commonly deployed in structuring tile-based game terrains. The application consists of four basic subsystems: (a) the main tile editor for constructing tiles; (b) the bitmap ripper, automatically computing the least number of tiles for any given bitmap; (c) the connectivity checker, to test how tiles actually fit together to form larger regions; and (d) the tile bitmap builder, to put together a final set of tiles as a single bitmap. We discuss how the design of game tiles through the Tile Dreamer tool becomes easier and more efficient. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Karouzaki, E., Savidis, A., Katzourakis, A., & Stephanidis, C. (2007). Tile dreamer: Game tiles made easy. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4554 LNCS, pp. 382–391). Springer Verlag. https://doi.org/10.1007/978-3-540-73279-2_42
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