We present a model of incomplete information games, where each player is endowed with a set of priors. Upon arrival of private information, it is assumed that each player "updates" his set of priors to a set of posterior beliefs, and then evaluates his actions by the most pessimistic posterior beliefs. So each player's preferences may exhibit aversion to ambiguity or uncertainty. We define a couple of equilibrium concepts, establish existence results for them, and demonstrate by examples how players' views on uncertainty about the environment affect the strategic outcomes. © Japanese Economic Association 2005.
CITATION STYLE
Kajii, A., & Takashi, U. I. (2005). Incomplete information games with multiple priors. In Japanese Economic Review (Vol. 56, pp. 332–351). https://doi.org/10.1111/j.1468-5876.2005.00327.x
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