In this paper, we present a new middle-ware, streaming engine that can implement existing OpenGL-based 3D network games onto heterogeneous platforms. The engine consists of capturing OpenGL command stream, scene graph reconstruction, data simplification, and compression and transmission. Without modifying the original source code, our system can extend 3D network games onto various platforms, using hierarchical geometry hashing, a client-server scene graph, and a simple NPR(Non-Photorealistic Rendering) technique to reduce the amount of transmission. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Jung, G. S., & Jung, S. K. (2006). A streaming engine for PC-based 3D network games onto heterogeneous mobile platforms. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3942 LNCS, pp. 797–800). https://doi.org/10.1007/11736639_98
Mendeley helps you to discover research relevant for your work.