Why do we call it game research and not play research? For the last decade of videogame studies, most of the attention has been paid to games as formal entities. At first, games seem easier to understand: they generally have clear rules and goals. They would be perfect machineries with formal mechanics if it was not for one factor: humans and their stubborn love for misbehaving. This talk provides an ontological approach to play and games and will analyze the relationship between the two concepts by taking into account the player's mindset. If this sounds too theoretical and abstract, there's no need to worry. It holds the key to better understanding the differences between casual and hardcore games.
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CITATION STYLE
Frasca, G. (2009). Game experience may vary: Understanding play. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5709, p. 334). Springer Verlag. https://doi.org/10.1007/978-3-642-04052-8_58