Game experience may vary: Understanding play

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Why do we call it game research and not play research? For the last decade of videogame studies, most of the attention has been paid to games as formal entities. At first, games seem easier to understand: they generally have clear rules and goals. They would be perfect machineries with formal mechanics if it was not for one factor: humans and their stubborn love for misbehaving. This talk provides an ontological approach to play and games and will analyze the relationship between the two concepts by taking into account the player's mindset. If this sounds too theoretical and abstract, there's no need to worry. It holds the key to better understanding the differences between casual and hardcore games.

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Frasca, G. (2009). Game experience may vary: Understanding play. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5709, p. 334). Springer Verlag. https://doi.org/10.1007/978-3-642-04052-8_58

Readers' Seniority

Tooltip

Professor / Associate Prof. 1

50%

PhD / Post grad / Masters / Doc 1

50%

Readers' Discipline

Tooltip

Computer Science 1

50%

Psychology 1

50%

Save time finding and organizing research with Mendeley

Sign up for free