In the recent years, game engines have been increasingly used as a basis for agent-based applications and multi-agent systems, alongside traditional, more dedicated, simulation platforms. In this paper, we test and compare different control strategies for specified high-level maneuvers in aircraft within a gaming simulation environment, each aircraft represented by an independent agent, focusing on communication necessities and maneuver effectiveness. An overview of the simulation environment's capabilities, with focus on the structured experiences system, shows the potentials of this platform as a basis for the more comprehensive goals of our project, allowing for the definition and execution of cooperative missions, such as surveillance and search & rescue operations. © 2009 Springer-Verlag.
CITATION STYLE
Silva, D. C., Silva, R., Reis, L. P., & Oliveira, E. (2009). Agent-based aircraft control strategies in a simulated environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5920 LNAI, pp. 190–205). https://doi.org/10.1007/978-3-642-11198-3_13
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