This article describes the method of creating animation in the Unity environment as one of the possible ways to study the real world and simulate physical processes, which would give an optimal balance between the achieved result and the resources used. The result of the work done is a generated hybrid method for creating a cartoon based on combining animations performed in several techniques. The uniqueness and novelty of the proposed method lies in the synergy of various tools for creating products in the Unity environment that meet the criteria for effective animation. It is worth noting the simplicity and speed of implementation, the clarity and accessibility of the presentation of information, which make it possible to use this method for educational purposes when teaching students of any age to create animation and awaken interest in the production of cartoons.
CITATION STYLE
Khaliullina, L. A., & Bikmullina, I. I. (2023). A Way of Exploring the Real World Using Virtuality with the Example of Creating Animation in the Unity Environment. In Lecture Notes in Electrical Engineering (Vol. 986 LNEE, pp. 107–118). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-22311-2_11
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