This paper focuses onfavor information among people as the factor to lead a group to "collective-adaptive situation" and explores its effect in "Barnga" as the cross-cultural game which aims at investigating how the players make an appropriate group decision. For this purpose, we propose the "favor marker" which appears as a favor for other players in Barnga system. The subjective experiment results with this system have been revealed that the players in both the system-based communication and face-to-face communication lead the collective-adaptive situation by using the favor markers, while being conscious on the difference of card rules which caused conflicts among players. In detail, the following implications have been found: (1) when the players meet their conflict at the first time, their intentions tend to be appear from their behaviors (e.g. gesture) without using the favor maker in the face-to-face communication, while their intentions are appeared by actively using the favor marker in the system-based communication; (2) after some conflicts, the favor marker in both types of communication showed the effect on making an aware of the difference of the card rules and facilitating behavior affected by such differences, which contributes to deriving a smooth group decision making. © 2014 Springer International Publishing.
CITATION STYLE
Mori, A., Harada, T., Ichikawa, Y., & Takadama, K. (2014). Favor information presentation and its effect for collective-adaptive situation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8522 LNCS, pp. 455–466). Springer Verlag. https://doi.org/10.1007/978-3-319-07863-2_44
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