Real-time character animation using multi-layered scripts and spacetime optimization

8Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We introduce a new animation system dedicated to real-time character animation. A multi-layered script system is used to control the motion from the higher semantic level (used to produce scenarios using high level orders) to the geometrical aspect (required to control the movement in a precise way). Two low-level animation subsystems are proposed, depending on the requirements of the final user. One uses a blending layer to mix the tasks generated by the script system, whereas the other performs on-the-fly spacetime optimization to compute the resulting motion. Two applications are described, each one using one of these two systems, putting in evidence their respective advantages and drawbacks.

Cite

CITATION STYLE

APA

Menou, E., Bonnafous, V., Jessel, J. P., & Caubet, R. (2001). Real-time character animation using multi-layered scripts and spacetime optimization. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2197, pp. 135–144). Springer Verlag. https://doi.org/10.1007/3-540-45420-9_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free