Practical real-time lens-flare rendering

33Citations
Citations of this article
32Readers
Mendeley users who have this article in their library.

Abstract

We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. Our method is based on a first-order approximation of the ray transfer in an optical system, which allows us to derive a matrix that maps lens flare-producing light rays directly to the sensor. The resulting approach is easy to implement and produces physically-plausible images at high framerates on standard off-the-shelf graphics hardware. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.

Cited by Powered by Scopus

How to Train Neural Networks for Flare Removal

49Citations
N/AReaders
Get full text

Real-Time Rendering, Fourth Edition

38Citations
N/AReaders
Get full text

Efficient Monte Carlo rendering with realistic lenses

31Citations
N/AReaders
Get full text

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Lee, S., & Eisemann, E. (2013). Practical real-time lens-flare rendering. Computer Graphics Forum, 32(4), 1–6. https://doi.org/10.1111/cgf.12145

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 13

62%

Researcher 6

29%

Professor / Associate Prof. 2

10%

Readers' Discipline

Tooltip

Computer Science 22

79%

Arts and Humanities 3

11%

Engineering 2

7%

Chemistry 1

4%

Save time finding and organizing research with Mendeley

Sign up for free