This article introduces an immersive scenario based on gamification, seeking to contribute to the preservation of cultural heritage in Colombia by displaying different places, contexts, and their corresponding description; it also allows participants to strengthen a second language mastery through the reading and listening practice. Finally, the possibility of getting information access on massive attractive Colombian touristic places is offered to native English speakers.
CITATION STYLE
Aldana-Burgos, L. M., Gaona-García, P. A., Restrepo-Rodriguez, A. O., & Montenegro-Marín, C. E. (2022). Gamification: Preserving Cultural Heritage Through Immersive Scenarios and Second Language Strengthening. In Smart Innovation, Systems and Technologies (Vol. 293, pp. 287–297). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-981-19-1040-1_25
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