Procedural content generation (PCG) has become a popular research topic in recent years, but not much work has been done in terms of generalized content generators, that is, methods that can generate content for a wide variety of games without requiring hand-tuning. Probabilistic approaches are a promising avenue for creating more general content generators, and specificially map generators. I am interested in exploring probabilistic techniques that could lead to generalized procedural level generators.
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CITATION STYLE
Snodgrass, S. (2014). Probabilistic foundations for procedural level generation. In AAAI Workshop - Technical Report (Vol. WS-14-19, pp. 18–21). AI Access Foundation. https://doi.org/10.1609/aiide.v10i6.12696