Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for 'pure' VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Picklum, M., Modzelewski, G., Knoop, S., Lichtenberg, T., Dittmann, P., Böhme, T., … Malaka, R. (2012). Player control in a real-time mobile augmented reality game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 393–396). https://doi.org/10.1007/978-3-642-33542-6_36
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