Visual design affects the viewer with various meanings depending upon how it is presented. Our research optimizes visual design in a short animated movie format whose plot is a fixed linear narrative. Designed and functioning in a simulation environment we manipulate the visual design of this short movie according to feedback detected from the viewer. Our goal is to explore the film-maker's ability to refine and optimize a movie experience in a real-time environment working toward a system that dynamically optimizes the visual and auditory impact of a narrative. In this paper, we describe a prototype system that explores and demonstrates these ideas. © 2011 Springer-Verlag.
CITATION STYLE
Chavez, M. J., & Kyaw, A. S. (2011). A gesture-based interface and active cinema. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6975 LNCS, pp. 309–310). https://doi.org/10.1007/978-3-642-24571-8_36
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