A Data-Driven Distributionally Robust Game Using Wasserstein Distance

4Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper studies a special class of games, which enables the players to leverage the information from a dataset to play the game. However, in an adversarial scenario, the dataset may not be trustworthy. We propose a distributionally robust formulation to introduce robustness against the worst-case scenario and tackle the curse of the optimizer. By applying Wasserstein distance as the distribution metric, we show that the game considered in this work is a generalization of the robust game and data-driven empirical game. We also show that as the number of data points in the dataset goes to infinity, the game considered in this work boils down to a Nash game. Moreover, we present the proof of the existence of distributionally robust equilibria and a tractable mathematical programming approach to solve for such equilibria.

Cite

CITATION STYLE

APA

Peng, G., Zhang, T., & Zhu, Q. (2020). A Data-Driven Distributionally Robust Game Using Wasserstein Distance. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12513 LNCS, pp. 405–421). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-64793-3_22

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free