Quantified-self application is widely used in sports and health management; the type and amount of data that can be fed back to the user are growing rapidly. However, only a few studies discussed the social attributes of quantified-self data, especially in the context of cycling. In this study, we present “SocialBike,” a digital augmented bicycle that aims to increase cyclists’ motivation and social relatedness in physical activity by showing their quantified-self data to each other. To evaluate the concept through a rigorous control experiment, we built a cycling simulation system to simulate a realistic cycling experience with SocialBike. A within-subjects experiment was conducted through the cycling simulation system with 20 participants. Quantitative data were collected with the Intrinsic Motivation Inventory (IMI) and data recorded by the simulation system; qualitative data were collected through user interviews. The result showed that SocialBike increase cyclists’ intrinsic motivation, perceived competence, and social relatedness in physical activity.
CITATION STYLE
Yang, N., van Hout, G., Feijs, L., Chen, W., & Hu, J. (2020). SocialBike: Quantified-Self Data as Social Cue in Physical Activity. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 314 LNICST, pp. 92–107). Springer. https://doi.org/10.1007/978-3-030-42029-1_7
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