The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world of obstacles. Recalling the singularity and site-specificity of a performative intervention, the multidisciplinary project is part of a larger research effort that explores the use of media facades as an infrastructural core of complex interfaces for multiple forms of engagement and the co-creation of transmedial scenarios.
CITATION STYLE
Schmitz, M., Scholl, D., Saraceni, J., Klein, P., Blaser, C., Olmeda, J., … Miede, A. (2015). Spheres of play: Designing games and interfaces for media architectures. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9353, pp. 490–495). Springer Verlag. https://doi.org/10.1007/978-3-319-24589-8_45
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