Spheres of play: Designing games and interfaces for media architectures

1Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world of obstacles. Recalling the singularity and site-specificity of a performative intervention, the multidisciplinary project is part of a larger research effort that explores the use of media facades as an infrastructural core of complex interfaces for multiple forms of engagement and the co-creation of transmedial scenarios.

Cite

CITATION STYLE

APA

Schmitz, M., Scholl, D., Saraceni, J., Klein, P., Blaser, C., Olmeda, J., … Miede, A. (2015). Spheres of play: Designing games and interfaces for media architectures. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9353, pp. 490–495). Springer Verlag. https://doi.org/10.1007/978-3-319-24589-8_45

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free