Perception of space, empathy and cognitive processes: Design of a video game for the measurement of perspective taking skills

18Citations
Citations of this article
52Readers
Mendeley users who have this article in their library.

Abstract

The perspective-taking skills require the ability to manipulate spatial reference systems and are the basis of the empathetic process. Empathy, in its relations with space representation and manipulation of spatial reference systems, is the investigation subject of this work, whose aim is the design of a videogame aimed at the measurement of the player's perspective taking skills. The idea of creating a video game on perspective takingis based on a classic Piagetian task, the three mountains problem, objectof recent attention by the Italian scientific community that is involved inresearch in education. The current stage of the project has produced a video game, now in alpha testing release. The article discusses the software theoretical framework (spatial theory of empathy), describes the choices made in the design stage and comment on first results obtained during the alpha testing.

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Di Tore, P. A. (2014). Perception of space, empathy and cognitive processes: Design of a video game for the measurement of perspective taking skills. International Journal of Emerging Technologies in Learning, 9(7), 23–29. https://doi.org/10.3991/ijet.v9i7.3718

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 20

59%

Researcher 6

18%

Lecturer / Post doc 5

15%

Professor / Associate Prof. 3

9%

Readers' Discipline

Tooltip

Social Sciences 10

37%

Computer Science 7

26%

Psychology 6

22%

Arts and Humanities 4

15%

Save time finding and organizing research with Mendeley

Sign up for free