Player-Centred Design in Role-Playing Game Branching Dialogue Systems

  • Taylor-Giles L
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Abstract

A key focus of player-centred design from the game narrative designer’s perspective is the creation of what Janet Murray has termed “dramatic agency” or the experience of Agency within a digital environment which—by virtue of its material...

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Taylor-Giles, L. (2020). Player-Centred Design in Role-Playing Game Branching Dialogue Systems (pp. 295–325). https://doi.org/10.1007/978-3-030-37643-7_13

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