Camera placement in 3D scenes is a relevant issue in most 3D graphics interactive application, such as videogames, data visualization, and virtual tours. Virtual Camera Composition (VCC) consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [1]. We propose a Particle Swarm algorithm to solve the problem, which exhibits superior performances w.r.t. other approaches. The algorithm has been tested on a set of image descriptions on a complex 3D model. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Di Gaspero, L., Ermetici, A., & Ranon, R. (2008). Swarming in a virtual world: A PSO approach to virtual camera composition. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5217 LNCS, pp. 155–166). https://doi.org/10.1007/978-3-540-87527-7_14
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