For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected image of a 3-D cursor in virtual space should correspond to the real position of the 3-D input device that controls it. This paper summarizes some of the issues and algorithms for coordinating the physical and virtual worlds.
CITATION STYLE
Hall, T. W. (1997). Hand-Eye Coordination in Desktop Virtual Reality. In CAAD futures 1997 (pp. 177–182). Springer Netherlands. https://doi.org/10.1007/978-94-011-5576-2_13
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