In the interactive model considered herein, a user can be made to feel that the virtual world exists as tangibly as the real world does. Once "Friendly Process of Human-Computer Interaction" launches, a user can wait to see what happens before he or she takes action. Even if a user does nothing, the program still runs. A PC user is an audience. The computer program performs for its user audience. If the user is interested in the computer program's behavior, that user interacts with the PC as its audience. The purpose of our work was to examine the potentiality and significance of our interactive model. We integrated our concepts into our interactive design. In order to evaluate our concepts, we prepared three interactive movie system prototypes. The creation of our prototypes is well underway toward effectuating our concepts. After we improve our prototypes, we will then need to evaluate them. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Myojin, S., Nakatani, M., Kato, H., & Nishida, S. (2007). Friendly process of human-computer interaction - A prototype system in nostalgic world. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4558 LNCS, pp. 102–109). Springer Verlag. https://doi.org/10.1007/978-3-540-73354-6_12
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