Brain M-App’s Structure and Usability: A New Application for Cognitive Rehabilitation at Home

12Citations
Citations of this article
99Readers
Mendeley users who have this article in their library.

Abstract

Cognitive frailty is defined as a clinical condition characterized by both physical frailty and cognitive impairment, without reaching the criteria for dementia. The major goal of rehabilitation intervention is to assist patients in performing ordinary personal duties without the assistance of another person, or at the very least to remove the need for additional support, using adaptive approaches and facilities. In this regard, home-based rehabilitation allows patients to continue an intervention begun in a hospital setting while also ensuring support and assistance when access to healthcare systems is limited, such as during the present pandemic situation. We thus present Brain m-App, a tablet-based application designed for home-based cognitive rehabilitation of frail subjects, addressing spatial memory, attention, and executive functions. This app exploits the potential of 360° videos which are well-suited to home-based rehabilitation. The Brain m-app is made up of 10 days of activities that include a variety of exercises. The activities were chosen based on those patients used to do during their clinical practice in the hospital with the aim to improve their independence and autonomy in daily tasks. The preliminary usability test, which was conducted on five older people, revealed a sufficient level of usability, however, the sample size was modest. Results from the clinical study with 10 patients, revealed that Brain m-App improved especially executive functions and memory performances.

References Powered by Scopus

Frailty in older adults: Evidence for a phenotype

18157Citations
N/AReaders
Get full text

Frailty in elderly people

6652Citations
N/AReaders
Get full text

The World report on ageing and health: A policy framework for healthy ageing

1810Citations
N/AReaders
Get full text

Cited by Powered by Scopus

Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review

14Citations
N/AReaders
Get full text

Mapping the landscape of research on 360-degree videos and images: a network and cluster analysis

5Citations
N/AReaders
Get full text

Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures

3Citations
N/AReaders
Get full text

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Pedroli, E., Mancuso, V., Stramba-Badiale, C., Cipresso, P., Tuena, C., Greci, L., … Gaggioli, A. (2022). Brain M-App’s Structure and Usability: A New Application for Cognitive Rehabilitation at Home. Frontiers in Human Neuroscience, 16. https://doi.org/10.3389/fnhum.2022.898633

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 14

56%

Lecturer / Post doc 6

24%

Researcher 4

16%

Professor / Associate Prof. 1

4%

Readers' Discipline

Tooltip

Medicine and Dentistry 14

44%

Nursing and Health Professions 7

22%

Psychology 7

22%

Neuroscience 4

13%

Save time finding and organizing research with Mendeley

Sign up for free